I did my 3d chair code with legacy opengl and was able to display a 3d chair. my final project requires me to do this using modern opengl in C++ with visual studio IDE. I’ve completed the code but i am having trouble getting the vertices to a line to display the 3d chair the same was i had it using legacy. My current code is exactly how i need it for my project submission including orbiting, zooming and rotation. I need help getting the vertices in line to display a 3d chair, also if possible add texture, lighting and color (brown).
please note: i’m having link issues with freeglut.lib, glut.h or any glut #include, this is why i’m using #include GLEW and GLFW.
I’ve attached the final project rubrics for your reference, and my code in pdf;
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